It's Kou from Flyhigh Works.
In this issue of SUPER METBOY！#3, from REBUILD GAMES will be presenting the「Stage Introductions」！
In SUPER METBOY！, players can venture through various stages of the forest, desert, etc. In this issue #3, the first half of the stages will be presented. The first half of the stages were constructed with the tutorial of METBOY's actions in consideration.
Stage １ 「MET CASTLE」
This is a tutorial stage where players can get used to METBOY's uniqueness with jumping and shooting integration. The aim was to make players feel at ease using METBOY while placing weaker enemies throughout the screen.
Stage ２ 「HARD HILL」
Enemies appear from the lower level, so shots fired downward are more effective.
The aim was to make players aware that horizontal and vertical lines are essential in the game.
Stage ３「FIND FOREST」
In this stage, enemies attack in groups. The aim was to demonstrate scattered enemies becoming powerful in groups.
There are hidden requirements in Stage １ and Stage３to advance to the hidden stages！
Defeat all the sparkling enemies that appear, and the next stage to advance to will change.
They run away fast, but they appear in the same spot, so it's easier to just wait for them to appear then attack them.
How the stages were made
In conclusion, here are the introductions to the SUPER METBOY！ stage roughs. The artist drew rough sketches for each stage theme and then adjusted the balance, color, etc., from all the stages before finishing. The completed version has more pop and liveliness.
A few words from the developer
Lead game designer
SUPER MET BOY！ is based on the mobile version, so we tuned up all the stages for the console game, so there's the satisfaction of it not being dull.
We hope everyone will enjoy replaying it without getting tired of it.